Move over Rockefeller, I’m going to be rich according to my August App Revenue Report! Ok, that was extreme, but here’s a reality: I just paid my mortgage payment, car payment and half of my phone bill last month with my app business. I made $2,245.71, which is an average of about $72 per day. I almost tripled my app revenue from July, which was $788. What was the difference? A huge strategy shift in which games I deployed to the App Store. Instead of the short, quick games that have been my bread and butter for building up a base of income, I made a conscious decision to reinvest into games that will keep the player engaged and coming back for more. A few major shifts in findings: Continue reading August App Revenue Report and How I Paid My Mortgage!→
As you may recall, June was pretty dang slow, down from $900+ in May to under $700. I had quite a bit going on in my day jobbie job and was focusing on a few bigger apps. I’m stoked that one of my bigger apps I launched as made over $300 in just a few days and is showing a lot of promise … more on that in my next report. But first, here is the July App Revenue Report, which comes in at $788, a nice $110 bump over June. What was different?
I did some tweaking on Chartboost and dropped some advertisers that were getting a lot of clicks, but no installs.
I had two new smaller games launch.
And it seems as if eCPMs were just higher overall, meaning more advertisers fighting for users.
As I mentioned in my last report, I’ve been trying to focus on outsourcing a lot of my work on some of my new source codes to free up my time and try to make the app game automatic. Continue reading July App Revenue Report→
Last month, I purchased the 2048 source code from Angela’s App Services. The best part was that the code was actual free if you bought the programming upgrade. Now, I know I’m a bit behind the 2048 storm, but the price was right and I saw something pretty cool that Angela’s team did. Instead of another black / white or other color scheme, they actually put a theme to it. So I thought, that’s neat, why can’t I do that? So I did.
I decided to purchase artwork through them too. All told, I spent $578 ($399 for artwork, $149 for artwork and $30 for ASO into six languages) for a turnkey game that I didn’t have to touch. Well, I put my ad IDs in and switched it over to my Apple ID info.
Well, we already have the new Flappy Bird and it’s called Timberman. So simple it’s addictive, Timberman truly is a gem of a game … so much so that it has nearly 4,000 ratings with a 4.5 average and is trending at the top of the App Store charts. So naturally, I wanted to find the source code and make a few new themes for it. Luckily, it only took me about 2 minutes to find the Timberman source code on Chupamobile.
I can honestly say that it is setup to monetize.
Priced at just $139 for a single user license and $199 for a multiple app license, the Timberman source code is a very interesting prospect to add to your app portfolio or start your app empire with. And as of last count … there are only 8 apps tagged with the keyword Timberman sooooo, you’re welcome. That’s a little App Store Optimization (ASO) trick for you.
Well, June is in the books and I’m down a few hundo from $916.36 in May 2014 to $668.14 in June 2014. The good news is that there are a few reasons why It’s down. The biggest reason is that the last few months have been particularly busy in my day-to-day career of being an App PR / Marketing consultant. I’ve helped several companies launch apps and so my own development has suffered.
I received the below email from Angela Hayes from AngelasAppServices and was quite intrigued … so much so that I bought the 7 App Codes within about a minute of reading her email and then watching the quick video Carter Thomas of Bluecloud Solutions put together. If you are looking for quality app codes that actually make money and have the proof to show it … definitely take a look at this pack. Think you only have a day or so left to buy.
Why I’m excited about it? Turnkey. I’ve been grinding away at quick, simple codes that really only make money via Ads and occasionally they make revenue via in-app purchases. The seven codes I just bought are making a killing on in-app purchases, which ups your revenue tremendously if the code works right. And based on the revenue reports … they do. Anyway, check out the email and links below for more info. If you do buy, good luck! Continue reading Get 7 App Codes for $214 Each, Carter Thomas went Insane!→
Anyone noticing higher Chartboost eCPMs this week? Well, for one, summer is in session so kids from across the country are playing more games, longer. I can only assume big developers are pouring money into the market even crazier than before.
I hope you all have tons of games in the queue! I know I do. Just picked up a pack from Carter Thompson that should prove fruitful if any of the stats he shared are even remotely close. Very much looking forward to diving into the new codes.
Anyway, I’ve also noticed a few war games paying very high eCPMs for a few of my games. Those games have had steady downloads over the past several months so I’m sure they were big fish. Saw two downloads yesterday bring in $10 per download. Dang! If only that happened for every install I sent someone!